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VR-TAK - VirtualReality TAK

Available from:​

https://tak.gov/products/vr-tak

https://github.com/TAK-Product-Center/VR

Product manual​

VR-TAK 5.5 Manual.pdf 7421386

Product Description​

The VR-TAK development effort leverages virtual reality to create a virtual world capable of interacting with and manipulating data in the TAK ecosystem for mission planning and heads up augmented reality operation. The 3-D content, created by FMVto3D, can be viewed using: commercial virtual reality (VR) hardware, through a desktop using video game controllers/keyboard and mouse, or handheld on TAK devices. VR-TAK and FMVto3D software is government owned and operated, just like TAK. All necessary hardware/software is commercially available for less than $13k/kit, fits into a man-portable pelican case, and can be operated in austere environments.

Dataset formats currently supported​

  • Terrain Elevation -DTED, Quantized Mesh, Mapbox
  • 3D Tile format (gltf, b3dm, glb, geojson (polygons only)
  • Pointclouds (xyz, pts, txt, las, lax, e57)
  • Several raw mesh formats such as OBJ, FBX, DAE (Collada), 3DS, BLEND, etc.
  • Geo-tagged datasets from services such as BuckEye, Context Capture, FG3D, Hivemapper, CORE 3D, NearMap3D, PeARL, etc.
  • KML/KMZ files
  • Mapbox vector tiles

System Requirements​

Hardware requirements​

  • OS: Windows 10 or later
  • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
  • Memory: 16 GB RAM minimum
  • Dedicated Graphics Card: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better

VR headsets supported​

You do not need a VR headset to run VR-TAK, but in case you have one, these are the headsets we currently support:

  • HTC VIVE, VIVE Pro, and Valve Index
  • VIVE Cosmos requires VIVE software
  • Oculus Rift S and S2
  • Oculus Quest, Quest 2, and Quest 3
  • Valve Index (SteamVR)
  • Varjo (SteamVR)