VR-TAK - VirtualReality TAK

Available from:​
https://tak.gov/products/vr-tak
https://github.com/TAK-Product-Center/VR
Product manual​
Product Description​
The VR-TAK development effort leverages virtual reality to create a virtual world capable of interacting with and manipulating data in the TAK ecosystem for mission planning and heads up augmented reality operation. The 3-D content, created by FMVto3D, can be viewed using: commercial virtual reality (VR) hardware, through a desktop using video game controllers/keyboard and mouse, or handheld on TAK devices. VR-TAK and FMVto3D software is government owned and operated, just like TAK. All necessary hardware/software is commercially available for less than $13k/kit, fits into a man-portable pelican case, and can be operated in austere environments.
Dataset formats currently supported​
- Terrain Elevation -DTED, Quantized Mesh, Mapbox
- 3D Tile format (gltf, b3dm, glb, geojson (polygons only)
- Pointclouds (xyz, pts, txt, las, lax, e57)
- Several raw mesh formats such as OBJ, FBX, DAE (Collada), 3DS, BLEND, etc.
- Geo-tagged datasets from services such as BuckEye, Context Capture, FG3D, Hivemapper, CORE 3D, NearMap3D, PeARL, etc.
- KML/KMZ files
- Mapbox vector tiles
System Requirements​
Hardware requirements​
- OS:Â Windows 10 or later
- Processor:Â Intel Core i5-4590/AMD FX 8350 equivalent or better
- Memory:Â 16 GB RAM minimum
- Dedicated Graphics Card:Â NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
VR headsets supported​
You do not need a VR headset to run VR-TAK, but in case you have one, these are the headsets we currently support:
- HTC VIVE, VIVE Pro, and Valve Index
- VIVE Cosmos requires VIVE software
- Oculus Rift S and S2
- Oculus Quest, Quest 2, and Quest 3
- Valve Index (SteamVR)
- Varjo (SteamVR)